Idioma reglas: Inglés
Año de edición: 2017
Edad recomendada: 16+
Núm. jugadores: 1-4
Duración aprox.: 360-600 min
From award-winning designer Ted S. Raicer, The Fall of the Third Reich covers the dramatic last two years of WWII in Europe, as the Western Allies and the Soviet Union fight against fierce German resistance to bring down the Thousand-Year Reich.
The time is July, 1943. From the beaches of Sicily to the plains of central Russia, millions of men are poised to decide the fate of Europe and bring about the end of WWII...
Two large hex maps cover Europe from France to Central Russia, and Leningrad to Sicily. Units are Armies, Corps, and in a few cases, Divisions. There are twelve two-month turns.
Those turns play quickly, and yet there is a lot of subtlety within each one, with rules for both reaction and exploitation. Getting the most out of the various movement segments is essential for both players: as the Axis for plugging gaps in the front line, and as the Allies for exploiting every last opportunity to move ever further into the Third Reich proper. But the German player will quickly learn that a passive defense is doomed to fail, and that selective counterattacks are vital to hold the enemy at bay.
The game includes rules for Soviet and German Command (Stavka), while the effects of Hitler's increasing interference in military affairs is presented through a rule which requires the German player to use OKW (West Front Headquarters) or OKH (East Front HQ) to be able to retreat infantry units from an enemy ZOC.